During the first couple of turns Chris seemed to have the advantage. My cruisers took the brunt of his fire, and he sunk one and damaged enough. In return I only managed to damage a frigate. Since I figured the cruisers were lost anyway I made what I thought was a crazy move, and rammed them straight into his frigates. Turns out this wasn't that crazy - collison damage (both to you and the enemy) isn't that much, and you still get to shoot and then board! A few good dice rolls later and I had destroyed one frigate, captured two others and still had my cruisers.
|My cruisers facing off with Chris's frigates|
|Aftermath of the collison - two frigates have been claimed as prizes|
Meanwhile my two frigate squadrons came around from the left, pouncing on an enemy frigate squadron from behind. Unfortunately the enemy frigates had a battleship nearby to support them, and the enemy cruisers turned out to be (just) in range as well. My frigates died in short order, although the did wipe out the enemy frigates before they sank.
|My frigates move out from behind an island|
|My battleship and Chris's face off|
At this point we called the game for time. I haven't read the rules for deciding who won, but I'd have to call it a moderate win to Chris. He had wiped out everything I had except for the battleship, and had captured a cruiser and a frigate. Against this I had killed five frigates and captured two, plus inflicted 5 points of damage on his battleship. If we had keep going the advantage would have been mine - he just had nothing left that threatened my battleship.
So my first thoughts on Dystopian Wars;
- Good game, simple, fast, easy to play.
- The rulebook is not well organised.
- The exploding dice mechanic means their can be big swings of luck. Not sure yet whether I consider this a pro or a con.
- Didn't really see the big advantage of frigates people talk about. They did OK, but didn't seem that much better than other units. I guess a few more games might show me the circumstances in which frigates shine.
- Battleship did well, and I'm feeling comfortable with my big-ship centric fleet. I have an idea for how to counter the vulnerability to frigates at close ranges, will have to try this out next game.