Like many wargamers I was introduced to the hobby through
Warhammer 40,000. Also like many wargamers I eventually gave up on 40K’s crappy
rules in disgust, and went on to play other games with better rules. But
despite this I was always a fan of the WH40K setting, and although they
virtually never see the table I kept my old Imperial Guard army boxed away in
the back of the wardrobe. For a long time I have been looking for a good 28mm
sci-fi skirmish system to use my 40K figures with, and now I think I may have
found it.
The system in question is Bolt Action, and it ticked almost
all the boxes – it’s 28mm (although I’m told it works at other scales too), the
rules encourage sensible tactics, it’s fast and playable, and it has points buy
army lists that give a decent first-approximation of balance. But it fails at
the last requirement – it’s not sci-fi. Using Bolt Action to play 40K would
require me to write new army lists, plus a few new rules to cover sci-fi
stuff.
Challenge accepted!
Challenge accepted!
A few weeks ago my brother and I played a couple of “proof
of concept” games using my Imperial Guard versus his Tyranids. We simply used
the existing BA army lists, and declared what things “counts as”. So for
example my lascannon team counted as a PaK38, Vaughan’s
Hive Tyrant counted as a captain and two bodyguards with SMGs, and so forth. It
worked surprisingly well, but obviously some of the “counts-as” approximations
didn’t quite fit, particularly for the Tyranids.
Over the next couple of weeks I sat down and wrote dedicated
army lists for both the Tyranids and Space Marines. I used the existing BA
lists as a guide (particularly for point costs), but unlike the “counts-as”
experiment I was willing to change things and/or add new special rules. I also
painted up a small Space Marine force;
The whole 650 point force |
My Land-Speeder Muninn |
A Tactical Fireteam |
My Veteran Sergeant and his bodyguard |
Missile launcher team with bodyguard |
The colours are the same as my Epic marine army and one of
my BFG fleets, so I can now field my Red Hammers chapter in skirmish-level,
operational-level, and space combat games.
This afternoon Vaughan
and I playtested the army lists I had written. We used 650 point lists, and
rolled a Point Defense mission with the Tyranids attacking. Vaughan
had a Hive Tyrant, a Carnifex, and brood of 2 Tyranid Warriors, 3 broods of 5
Termagaunts, and 2 broods of 5 Hormagaunts. Against this I had a veteran
sergeant with bodyguard, a missile launcher marine with bodyguard, 3 tactical
fireteams of 3 marines, and a Land Speeder.
Defense of the right-hand objective |
Defense of the left-hand objective |
Tyranid first wave |
Vaughan chose to
put his Carnifex and both Hormagaunt broods on flank marches. His preparatory
bombardment meant almost all my units started the game with one or two pin
markers. Annoyingly this meant that (despite being Veterans) all of my long
range fire units failed their order tests, so Vaughan’s
units simply ran up unharmed. As the Tyranids closed to within 24” during turns
2 and 3 my firing started to improve, and I eliminated about half of what Vaughan
had on the table without losing a marine. Unfortunately, at the end of turn 3
his Carnifex turned up.
Carnifex blasting my Tac team with bio-plasma |
Having eliminated the Tac team, it moved on towards my gunship |
This 10 wound monstrosity proved a game-changer. By mid turn
5 it had eliminated one of my Tactical fireteams, and had charged into assault
my Land Speeder. On top of this Vaughan’s
other flank marches had showed up. One Hormagaunt brood was quickly destroyed
by the missile launcher (although this took valuable firepower away from the
Carnifex), while the other assaulted and destroyed the Tactical fireteam
holding the left-hand objective. Thankfully the Carnifex lost the assault
against the Land Speeder, failing a morale test against a 10. The game ended on
turn 6 with each of us holding one of the objectives.
I am extremely pleased how this turned out. Things were as
effective (and in the right ways) to match their 40K fluff. It was a very
close, hard fought game and no units stood out as being too good/bad, so I’m
going to leave the points as they are for now. The only two things that need tweaking are (A) the Land Speeder (I need to add Fast Vehicle and Skimmer rules), and (B) adjust how Tyranids interact with vehicles in close combat.
Good Idea John!
ReplyDeleteI too gave up on 40k for the same reason (I preferred v3.5, with the modified vehicle rules) but reading your post brings back all sorts of nostalgia
Only question would be is not a Hive Tyrant AND Carnifex a bit much for a skirmish game? ;)
Cheers
Jason http://www.mindtools.com/pages/article/newPPM_95.htm
Do you mean too much in a game balance sense (too powerful) or a in-setting scarcity sense (rare units shouldn't appear in every game)?
ReplyDeleteGame balance wise, I've only played one game but the combination didn't seem excessively strong. I'm converting based on colour-text descriptions more than WH40K game stats, so it's quite possible that my profiles make Hive Tyrants/Carnifexes less powerful than they are in WH40K.
Scarcity wise, the equivalent of Hive Tyrant/Carnifex for WW2 forces would be a platoon accompanied by both a captain and a medium tank. So very unlikely but possible, and allowed in BA forces. I haven't decided exactly what force composition rules to use for BA40K yet - at the moment I just have a bunch of units with points costs, and it's anything goes. This is probably something I should start thinking about.
Fair enough! I was considering "cannon" (such as it is) in regards to scarcity.
DeleteDid you ever see the "movie marines" article in White Dwarf, where they gave the marines the stats they should have, rather than the ones they do have so they get game balance?
If you use the sane ratios as GW for points you should get something that looks like a 40k army but plays with much better rules!
But its your make believe adaption so anything goes - and I might just get some Tau to try it out :)
Cheers
Jason
Are you looking to expand this out over all the 40k races ?
ReplyDeleteIn principal yes, but that’s far too big a project for just me.
DeleteMy focus for the short-medium term will be finishing and balancing the Marine, Tyranid, and Guard army lists. If anybody wants to write lists for other forces, I will happily give them my support and advice. But my effort will be getting these core three lists finalized.